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By combining communication science with learning theories in the context of interacting with a product or system, we arrive at the discipline of User Experience (UX). The focus of UX is the overall experience of a user when interacting with a product or system. Most often it is associated with software and web applications, but it really applies to any interaction between a user and some kind of technology - which could include autos, toasters...just about anything. UX is inherently interdisciplinary, synthesizing methods, techniques, and knowledge from many sources, ranging from brand design to cognitive psychology to architecture and more.
For UX, the basic questions asked are:
• Who is the user?
• What are they trying to accomplish?
• How do they accomplish this while using
this technology?
• What is their overall experience while
interacting with this technology?
Using the fundamental principles of user-centered design (UCD) product development is guided by understanding the goals, needs and experiences of real users. Using a user-centered perspective, developers attempt to balance the users' needs with business goals and technological capabilities and limitations. As the study of User Experience has evolved, it has enveloped the knowledge and efforts of many disciples: